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qiushiyong 1 year ago
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129153cb78

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pingan_h5_qianduan/build/web-mobile/assets/main/config.36b04.json


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pingan_h5_qianduan/build/web-mobile/assets/main/index.36b04.js


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pingan_h5_qianduan/build/web-mobile/assets/resources/config.9a65b.json


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pingan_h5_qianduan/build/web-mobile/assets/resources/index.9a65b.js

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+(function r(e,n,t){function i(u,f){if(!n[u]){if(!e[u]){var _=u.split("/");if(_=_[_.length-1],!e[_]){var p="function"==typeof __require&&__require;if(!f&&p)return p(_,!0);if(o)return o(_,!0);throw new Error("Cannot find module '"+u+"'")}u=_}var a=n[u]={exports:{}};e[u][0].call(a.exports,function(r){return i(e[u][1][r]||r)},a,a.exports,r,e,n,t)}return n[u].exports}for(var o="function"==typeof __require&&__require,u=0;u<t.length;u++)i(t[u]);return i})({},{},[]);

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pingan_h5_qianduan/build/web-mobile/main.e5f54.js

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+window.boot = function () {
+    var settings = window._CCSettings;
+    window._CCSettings = undefined;
+    var onProgress = null;
+    
+    var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
+    var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
+    var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
+    function setLoadingDisplay () {
+        // Loading splash scene
+        var splash = document.getElementById('splash');
+        var progressBar = splash.querySelector('.progress-bar span');
+        onProgress = function (finish, total) {
+            var percent = 100 * finish / total;
+            if (progressBar) {
+                progressBar.style.width = percent.toFixed(2) + '%';
+            }
+        };
+        splash.style.display = 'block';
+        progressBar.style.width = '0%';
+
+        cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
+            setTimeout(()=>{
+				splash.style.display = 'none';
+			}, 1000);
+        });
+    }
+
+    var onStart = function () {
+
+        cc.view.enableRetina(true);
+        cc.view.resizeWithBrowserSize(true);
+
+        if (cc.sys.isBrowser) {
+            setLoadingDisplay();
+        }
+
+        if (cc.sys.isMobile) {
+            if (settings.orientation === 'landscape') {
+                cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
+            }
+            else if (settings.orientation === 'portrait') {
+                cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
+            }
+            cc.view.enableAutoFullScreen([
+                cc.sys.BROWSER_TYPE_BAIDU,
+                cc.sys.BROWSER_TYPE_BAIDU_APP,
+                cc.sys.BROWSER_TYPE_WECHAT,
+                cc.sys.BROWSER_TYPE_MOBILE_QQ,
+                cc.sys.BROWSER_TYPE_MIUI,
+                cc.sys.BROWSER_TYPE_HUAWEI,
+                cc.sys.BROWSER_TYPE_UC,
+            ].indexOf(cc.sys.browserType) < 0);
+        }
+
+        // Limit downloading max concurrent task to 2,
+        // more tasks simultaneously may cause performance draw back on some android system / browsers.
+        // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
+        if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
+            cc.assetManager.downloader.maxConcurrency = 2;
+            cc.assetManager.downloader.maxRequestsPerFrame = 2;
+        }
+
+        var launchScene = settings.launchScene;
+        var bundle = cc.assetManager.bundles.find(function (b) {
+            return b.getSceneInfo(launchScene);
+        });
+        
+        bundle.loadScene(launchScene, null, onProgress,
+            function (err, scene) {
+                if (!err) {
+                    cc.director.runSceneImmediate(scene);
+                    if (cc.sys.isBrowser) {
+                        // show canvas
+                        var canvas = document.getElementById('GameCanvas');
+                        canvas.style.visibility = '';
+                        var div = document.getElementById('GameDiv');
+                        if (div) {
+                            div.style.backgroundImage = '';
+                        }
+                        console.log('Success to load scene: ' + launchScene);
+                    }
+                }
+            }
+        );
+
+    };
+
+    var option = {
+        id: 'GameCanvas',
+        debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
+        showFPS: settings.debug,
+        frameRate: 60,
+        groupList: settings.groupList,
+        collisionMatrix: settings.collisionMatrix,
+    };
+
+    cc.assetManager.init({ 
+        bundleVers: settings.bundleVers,
+        remoteBundles: settings.remoteBundles,
+        server: settings.server
+    });
+    
+    var bundleRoot = [INTERNAL];
+    settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
+
+    var count = 0;
+    function cb (err) {
+        if (err) return console.error(err.message, err.stack);
+        count++;
+        if (count === bundleRoot.length + 1) {
+            cc.assetManager.loadBundle(MAIN, function (err) {
+                if (!err) cc.game.run(option, onStart);
+            });
+        }
+    }
+
+    cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb);
+
+    for (var i = 0; i < bundleRoot.length; i++) {
+        cc.assetManager.loadBundle(bundleRoot[i], cb);
+    }
+};
+
+if (window.jsb) {
+    var isRuntime = (typeof loadRuntime === 'function');
+    if (isRuntime) {
+        require('src/settings.09adf.js');
+        require('src/cocos2d-runtime.js');
+        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
+            require('src/physics.js');
+        }
+        require('jsb-adapter/engine/index.js');
+    }
+    else {
+        require('src/settings.09adf.js');
+        require('src/cocos2d-jsb.js');
+        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
+            require('src/physics.js');
+        }
+        require('jsb-adapter/jsb-engine.js');
+    }
+
+    cc.macro.CLEANUP_IMAGE_CACHE = true;
+    window.boot();
+}

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pingan_h5_qianduan/build/web-mobile/src/settings.09adf.js

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+window._CCSettings={platform:"web-mobile",groupList:["default"],collisionMatrix:[[true]],hasResourcesBundle:true,hasStartSceneBundle:false,remoteBundles:[],subpackages:[],launchScene:"db://assets/Main.fire",orientation:"portrait",jsList:["assets/src/aladdin.d2841.js"],bundleVers:{internal:"468ae",resources:"9a65b",main:"36b04"}};